Every 3 min a new BLAZE into the chart.
All the pooled fees from every coin on the launchpad get blasted into the chart every 3 minutes. One buy. Then the tokens are burned. No team cut. Every blaze = less $BLAZE.
Next blast in
03:00
Fees stack up. The clock hits zero. One buy into the chart, then burned.
0.0000 ETH
fuel for the next blast
—
last blast —
—
$BLAZE burned by blasts
—
of all $BLAZE gone forever
—
blasted into the chart
—
blasts so far
$BLAZE mcap —
— · price feed goes live once a $BLAZE/ETH pool is seeded on Robinhood Chain
Cumulative $BLAZE burned
How BLAZE works
No staking. No claiming. No team wallet. Fees become blazes. Blazes become burns.
Anyone launches a coin
One transaction deploys a fixed-supply token and its own bonding curve. No presale, no team allocation — the curve holds 100% of supply from block one.
Every buy feeds two burns
Buys carry a 2% fee, split 98 / 0.7 / 0.7 / 0.6: 98% actually buys the coin, 0.7% pools to blast that coin's own chart, 0.7% feeds the shared $BLAZE Burn Engine, 0.6% keeps the platform running. Sells pay a flat 1% to the platform, no burn cut.
Every 3 minutes, blasts fire
Each coin's own pooled fees buy and burn its own supply against its own curve, while the shared pool across every coin executes a single market buy of $BLAZE — both permissionless, callable by anyone, watched over by our keeper bot.
Bought tokens burn forever
Every token a blast buys — a coin's own, or $BLAZE — is sent straight to the dead address. No claiming, no staking, no team cut — just supply going down, verifiably, on-chain.
The rules of BLAZE
Simple. Every number is live from the engine. Verify all of it yourself on the block explorer.
- 1
On the clock
A blast fires every 3 minutes. Always. Nobody can time it, and everybody can see it coming.
- 2
Full curve supply, no allocation
Every launched coin's full supply is minted straight to its bonding curve — no team allocation, no presale, no wallet to dump from.
- 3
2% on buys, split four ways
Each buy on a coin's curve splits: 98% actually buys the coin, 0.7% pools to blast that same coin's own chart, 0.7% pools into the shared Burn Engine for $BLAZE, 0.6% keeps the platform running.
- 4
1% on sells, flat
Selling costs a flat 1% fee, all to the platform. No burn contribution on the way out — fees are earned on the way in, same as most bonding-curve launchpads.
- 5
Every coin blasts itself, too
It's not just $BLAZE. Every coin's own pooled 0.7% cut buys and burns that coin's own supply against its own curve every 3 minutes — before it even graduates.
- 6
One buy, then burned
Once an interval elapses, the pooled ETH becomes one market buy — of $BLAZE for the shared engine, of the coin itself for its own blast. What it buys is sent to the dead address immediately. Nobody can ever sell it.
- 7
Permissionless
blast() and blastOwn() have no access control — anyone can call them once eligible, even if our keeper bot goes offline. The keeper is a convenience, not a dependency.
The engine
- Blast every
- 3 min
- Buy fee
- 2% (98 / 0.7 / 0.7 / 0.6)
- Sell fee
- 1% flat, to treasury
- Team cut on $BLAZE itself
- 0%
- Burn destination
- 0x…dEaD
- Trigger
- permissionless
Burn Engine: 0xde3f…c821
Launchpad: 0x46e0…00F2
Launch your own BLAZE.
Any coin launched on the pad blasts on its own, on the same clock as $BLAZE. Every 3 minutes its pooled fees become one buy into its own chart, burned. And every one of those buys also feeds the shared engine that buys and burns $BLAZE.
98%
buys you the coin
0.7%
blasts your own coin → burned
0.7%
blasts $BLAZE → burned
0.6%
keeps the pad running
More coins on the pad · less $BLAZE
Connect a wallet, drop a logo, send ETH. The factory deploys it, the engine runs the blasts. Nothing to babysit, ever.
Every launch is one transaction: a fixed-supply token plus its own bonding curve, 100% of supply minted straight to the curve — nobody, including the creator, holds a balance to dump.
Launch a coin
One transaction. No presale, no team allocation — the curve holds 100% of supply from block one.
Coins on the pad
Every coin launched through the factory, newest first.
Blasts
Every 3 minutes: eligible or not, the engine is checked. Every real blast is one on-chain transaction — swap and burn together — link included below.